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Platoon Lead and Squad/Fireteam Lead MTC Ideas

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  • Platoon Lead and Squad/Fireteam Lead MTC Ideas

    So from the previous thread asking about which certain roles people are keen to learn more about; SL and Platoon Lead seem to be reasonably popular. They're also quite critical roles in any mission regardless of the mission specifics, so I figured I'd start there in putting out some ideas on how to actually run them a bit different to how we've done it in the past.


    My idea is to separate the two and obviously just have a bit of overlap in what we cover.
    Starting with:

    Platoon Lead MTC:

    This will cover the following:
    • Radio Setup; procedure and comms etiquette
    • "The Basics" - recommended things to do at the start of every mission
    • Basic considerations when leading a TFD platoon
    • Open Forum/Discussion on past missions; the tactics used, what went right, what went wrong
    • Any additional items depending on who is there on the night (can specialise further to Artillery Coordination, Air Asset Coordination etc)
    • Reiteration of TFD's mantra when leading: "Fun is more important than a Perfect Mission"



    This will utilise a custom built mission that gives Zeus access to all attendants to facilitate the moving of AI/Markers and their own cameras to give an idea on what others in the session are talking about

    This MTC will be the most "talk" intensive of the lot as most of platoon commanding is learnt on the job - this is just a nice way to facilitate the sharing of past experiences. As with most MTCs there won't be a particular person to teach everything in this; it is a way to share ideas and past experiences on what worked and didn't work when leading a TFD platoon.

    The session will end with some actual fighting against AI depending on numbers where people will be given the opportunity to lead a small "platoon" (it will simply be small fireteam elements that are to act as separate squads lead by a single "Platoon Commander" - this is where it will cross over to Squad Leading as it's essentially the same thing in a larger/smaller scale).



    Squad Leading MTC:

    To those who have done our previous MTCs this will be run in a similar fashion.
    • Radio Setup; procedure and comms etiquette
    • Squad Leading Basics and considerations when leading a TFD Squad
    • Quick Battle against AI with a basic objective set and ideas discussed at start are ideally practiced
    • Quick in-session after action chat to share thoughts on what worked, what didn't work - things to try in the next round of battle
    • Rotation of SLs and roles and another quick battle with a basic objective against the AI
    • Final in-session after action chat and final thoughts on what to bring to the next TFD Mission Night if they go into a squad lead role
    • Reiteration of TFD's mantra when leading: "Fun is more important than a Perfect Mission"



    This will be a bit more fighting and less of an open forum (except for the in-session after action chats) but the idea is the same of sharing experiences and what has worked in the past to get guys comfortable with certain aspects of team leading in a TFD Arma Session.



    These are all voluntary events and with the platoon command MTC is just an idea that I wish to try. You do not have to attend these when we run them. We're not the real military and TFD never aspires to be a full Mil-Sim unit but a basic understanding of how to effectively lead within the context of Arma and our own community can make for more enjoyable missions when we're not all running around headless and without support from down the line. Let me know your thoughts below and let me know if you're interested in attending one of these when I get around to making the missions.

  • #2
    Platoon Discussion Points


    Radios - Channels for Mission Specific Assets eg FO, JTAC, HELO, TANKS, SUPPORT, SQUADS - Write them down with section lead names (TFD Standard Signals - 50 Cmd 51Air 52, Support Etc)
    The Basics - Who, What, How
    Who - Who your squad leads are, Teamleads, JTAC, FO, Support, Pilots, Tank Cmd, Medics, RTO
    What - What youre suppose to be achieving eg the mission and execution
    Where - Select your terrain, OP's, Key and Desisive Terrain, Avenues of Approach, Recon
    How - Air Assault, Convoy, Combined Arms, IMT's, Amphibious

    Basic Considerations -
    Have Fun - Main goal is to create a fun and engaging experience for other members.
    Succeed - Complete the mission
    Minimize Loss where possible
    Untilise the whole community in balance, use what assets the mission maker has given within reason.
    Manage Squads and Assets - Note on the experience of Squad leads and Who is in Asset roles.
    Have a plan - Have a back up plan - Be Confident - Be Flexible - Ask for Suggestions and Ideas - Draw it out (On the map) Be Broad then specific. React to Changes
    Don't Micromanage
    Use Phases - Break down mission into managable chunks eg Specific Tasks - Use LOA, LOD
    Take into account resupply or lack of
    Reorg where appropriate
    Communication - Clear Concise unambiguous , eg to the point.
    • Think before you speak
    • Listen before you speak
    • Answer all calls promptly
    • Keep the airways free of unnecessary talk
    • Be brief and to the point


    Platoon 2IC, Platoon JTAC, RTO - Make use of give tasks, Train 2IC, Ask for Suggestions
    Reiteration of TFD's mantra when leading: "Fun is more important than a Perfect Mission"

    I was asked recently if I ever saw any discrimination in the Army. I replied that the Australian Army could never be accused of discrimination. They treat everyone like shit.

    Comment


    • #3
      Ideas:

      Basic Platoon Assault
      Platoon Harbour Defence
      Elastic defence
      Delaying actions
      Enemy Harassment
      Motorised Infantry Tactics
      Mechanised Infantry Tactics
      Combined Arms Tactics
      Joint Forward Controller/Obersver
      Direct Fire Support Weapons
      Asymmetric Tactics

      Comment


      • #4
        Originally posted by Garri_000 View Post
        Ideas:

        Basic Platoon Assault
        Platoon Harbour Defence
        Elastic defence
        Delaying actions
        Enemy Harassment
        Motorised Infantry Tactics
        Mechanised Infantry Tactics
        Combined Arms Tactics
        Joint Forward Controller/Obersver
        Direct Fire Support Weapons
        Asymmetric Tactics
        I'm guessing these are ideas for mtc nights with more experienced members? The original post was sort of aimed at getting members who are fairly new to commanding or are interested in trying it to get more comfortable with even just the basics. We have to learn to walk before we run.

        Unless there's a big demand for specific tactics to be taught at these mtcs most will be broad strokes to get everyone familiar and comfortable in any command position (fireteam, squad or platoon level).

        I do encourage not just those who are new or only looking to do commanding in the future but also veterans who can give their experience and insights so we can get the less experienced members up to speed faster. It will only benefit the community the more we attend these as we have a better assurance of reasonably competent leadership during our main events.

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