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CO-53 Caravan

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  • CO-53 Caravan

    Alright so for my Halloween mission three of the big scripts I was gonna use for it A: don't play nice with each other and B: don't work properly on dedicated servers so I'm going to have to redo like 80% of it, officially putting it onto the back burner till I can be bothered going thru and fixing it all. Hopefully it will be done in time for this years Halloween lol.

    Modset: Standard
    Map: Takistan Mountains


    TLDR: Supply Convoy during Soviet-Afghan War, dropping off supplies and picking up wounded at various outposts and checkpoints.


    While Soviet and Government forces maintain strong control over Afghanistan's urban areas, their only footholds in the largely mujaheddin controlled rural areas are small outposts and bases. Ground based Convoys and supply Caravans are the lifeblood for these outposts as the new threat presented by american made ‘Stinger’ Missiles has made airborne reinforcement and resupply incredibly dangerous. Convoys are continually run through the dangerous mountain passes, resupplying and refueling remote outposts as well as bringing wounded to larger FOBs for treatment.

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    In this mission a player controlled supply caravan must resupply and pick up wounded from two outposts as well as a checkpoint and bring all wounded back to a FOB in the North West. The Structure of the convoy itself, the vehicles taken and the route taken is entirely up to the mission commander. However some specific vehicles are required to complete all objectives


    As said previously the mission commander can choose which vehicles to take on the convoy, however the two medical transports, the two ammo trucks and the two fuel trucks are mandatory to complete the mission objectives. It is highly recommended to take as many extra vehicles as possible in case some are lost en-route.

    During this operation we will be supported by Afghan government forces, they wear olive uniforms and use older AKS’s. Make sure to check your targets to avoid friendly fire with afghan forces and civilians. While the mujaheddin may hide amongst the civilian population, there may be consequences if any civilians are harmed.

    To resupply the bases with ammo and fuel simply leave the trucks within them.

    Bringing all of the wounded collected along the convoy route to the FOB should be completed Last

    (To put wounded soldiers into the medical transports using ACE interact. They’are set up to be ‘handcuffed’ but if you release them they shouldn't move as their AI is disabled, you’ll just have to put new zip ties on em)

    Friendly Forces
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    PlatCo - Plat Co Fireteam
    Anna - Infantry Squad
    Boris- Infantry Squad
    Vasily- Infantry Squad
    Gregory- Infantry Squad
    Dmitri- Infantry Squad
    Zver - BMP2D Crew
    Shakal - BTR-60PB Crew
    Voin - BRDM Crew


    There will be no resupply or support this mission besides friendly forces garrisoning outposts and checkpoints, however you are running a supply convoy full of ammunition and medical supplies so i'm sure you can figure something out.

    Extra Notes:

    Remember to check your targets, harming a civilian or afghan govt soldier may have unintended consequences.

    Afghan Civilian
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    Mujaheddin Fighter
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    Afghan Government Soldier (FRIENDLY)
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    If you die you can respawn whenever you want, no messing around with body bags, however when you respawn you will take the place of a wounded soldier at one of the outposts and checkpoints along the convoy route. You will be handcuffed until friendly forces pick you up from wherever your waiting.

    Once you’ve been ‘recovered’ by friendly forces you can go straight back to shooting dudes, however you will have to scrounge up weapons and equipment.

    Make sure that you respawn as a wounded soldier at one of the places the convoy hasn't been yet. For example if they have already resupplied the outpost at Sar-e-sang you will want to respawn at either the Jilavur base or the Khushab Checkpoint.

    Remember the FOB is the last location visited by friendly forces so don’t respawn there until all other locations have been visited



    When friendly forces reach the FOB they will have to defend it against an attack by Mujaheddin. I was going to have to done with Jebus however the AI have a particularly hard time navigating the town the FOB is in, getting stuck in buildings and such so enemy units will have to be ZEUS’d in and some may have to be manually controlled. When the attack starts there is a mortar barrage and every five minutes afterward for 30 minutes there's another barrage. After 30 minutes friendly helicopters will arrive and the town next to the fob will be hit by friendly arty, after which the mission automatically ends. If the mission has been going on too long the enemy attack can be shortened or removed with the mission ending when friendly forces reach the FOB. If I (Max) am there when we play this I’ll do the whole FOB attack ZEUS stuff. However if an admin has to do it here is the general plan for it:

    -0 mins - mortar barrage (Automatic)

    -0 to 5 mins - Infantry from east in town (ZEUS)

    -5 mins - mortar barrage (Automatic)

    -5-10 - more infantry, from other directions except west (ZEUS)

    -10 mins - mortar barrage (Automatic)

    -5-10 - more infantry from multiple directions continues (ZEUS)

    -15 mins - mortar barrage (Automatic)

    -15-20 Infantry from all sides, CIA special forces sneak in from west (ZEUS)

    -20 mins - mortar barrage (Automatic)

    -20-25 - Infantry from all sides, Technicals (ZEUS)

    -25 mins - mortar barrage (Automatic)

    -25-30 - Infantry from all sides, technicals, armoured vehicles (ZEUS)

    -30 mins - Helicopters arrive (Automatic)

    -32 mins - Town gets bombarded by friendly MLRS’s, Mission ends (Automatic)

    Mujaheddin ZEUS’d in should be from the ‘Middle Eastern Militia’ Faction and CIA Spec Ops ZEUS’d in should be from the ‘Ulster Volunteer Force’ faction. Redfor and Greenfor are set up to be allies so theoretically they won't all shoot at each other.
    Last edited by Mad Max; 1 day ago.

  • #2
    Max, not sure if others have the same issue but I can't see any of your embedded images.


    • #3
      Originally posted by Imperator View Post
      Max, not sure if others have the same issue but I can't see any of your embedded images.
      Thanks, Fixed.