Announcement

Collapse
No announcement yet.

CO-48 Krasno-LAV

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • CO-48 Krasno-LAV

    -----------------------------------------------------------------------------------------------
    Mission by: SHIFTY

    Modset: Standard

    Map: Chernarus
    -----------------------------------------------------------------------------------------------


    SITUATION


    US amphibious forces move to make a landing in the Krasnostav region and secure the Krasnostav airstrip.

    FRIENDLY FORCES
    • Task Force Dingo Armoured Elements
      • 2x LAV’s callsign ‘Mike 1’ | ‘Mike 2’
    • Task Force Dingo Infantry Elements
      • 1x HQ element (2 man) callsign ‘HQ’
      • 3x Rifle Squad (10 man) callsign ‘Alpha’ | ‘Bravo’ | ‘Charlie’
        • 1x Squad lead Element
        • 2x Fireteam Elements

    ENEMY FORCES
    • Russian Infantry Elements are expected to be entrenched in and around the airstrip. Reinforcing sections are expected to react from the west and south.
    • The Russians are known to be using a jammer to inhibit our communications.

    MISSION


    Push up the beach, destroy the Anti-air emplacements and secure the airfield.

    Hold the airfield against enemy counter attacks.
    EXECUTION


    Company Commander’s Intent
    • Movement Plan
      • All infantry sections are to land on the designated beach.
      • Push up to the town of Olsha and neutralise the AAA emplacement before pushing into the airfield.
      • Secure the airfield, take up defensive positions and hold the airfield against enemy counter attacks.

    ADMIN/LOGISTICS


    Support

    Infantry
    • Resupply for infantry elements are located inside the LAV vehicles no other resupply will be available. In the event that both LAVs are neutralised command is authorising the collection and use of enemy weaponry, but NOT before!

    Weather
    • Light snow expected with limited visibility.

    Terrain
    • The Krasnostav region is hilly with heavy forests surrounding the open airstrip.
    Respawn
    • Each player will have 1 respawns, these will be automatic, although respawns will be stranded until the platoon pushes to the town of Olsha. After friendly forces have reached that town paradrop will be possible via a flag at the spawn area.

    SIGNALS

    Standard Task Force Dingo Signals apply

    Long Range Radio Setup:
    Infantry: Ch 1 FQ50
    Armored (Optional): CH 2 FQ51

    Short Range Setup:
    Alpha - Ch 1 FQ311
    Bravo - Ch 2 FQ312
    Charlie - Ch 3 FQ313
    MIKE 1- Ch 4 FQ314
    Mike 2 - Ch 5 FQ315
    Command – Ch8 FQ318

    MAPS
    Click image for larger version

Name:	Kasno-LAV.jpg
Views:	1
Size:	297.8 KB
ID:	5627
    Last edited by SHIFTY; 18-08-18, 11:56 AM. Reason: map
    First rule of a gun fight - bring guns;
    Second rule of a gun fight - bring friends with guns.

  • #2
    Took me a moment to figure out what was wrong with the map. Why not have it N orientated?

    Comment


    • SkilletKid
      SkilletKid commented
      Editing a comment
      Stop oppressing me with your North Bias.

    • SHIFTY
      SHIFTY commented
      Editing a comment
      Why would I do that Imp, I like pissing you off.

  • #3
    SHIFTY is this finished?

    Comment


    • SHIFTY
      SHIFTY commented
      Editing a comment
      oh yea basically, just have to fix up the start and pop the briefing in.
Working...
X